Rust, Bugs & All. I spent over a month learning things in Unreal Engine. It originally started as project to make visual content for my music, but in the process ended turning into something that's somewhat playable. As rough as it is, I was able to put my 3D generalist skills to use. This is the first phase, with lots of brain vomit. This is collection of my own personal art mixed with some MegaScans sprinkled around. I also used the Advanced Locomotion System for the character control. It's been exciting seeing my own creations come to life as a prototype. Next phase will be the world building and making something a bit more coherent.
Here comes the dropship!
The Walkthrough
RobotHead Cameo
Very early Trooper test with the ALS rig.
Barebones
Tunnel Spline : Enemy interaction. Very primitive stuff,